bionindy.blogg.se

Brutal doom 64 wad
Brutal doom 64 wad







brutal doom 64 wad

Ketchup options can be now accessed from the Main Menu under "BD64 Options". ⦁ Fixed the Brutal Doom 64 Ketchup options not displaying in newer GZDoom source ports.

brutal doom 64 wad

⦁ Fixed the standard HUD, stamina and health count no longer clash and have added clip count. ⦁ Fixed the Revenant standard death where 1 frame was missing showing the vanilla Revenant for a moment. ⦁ Reduced the amount of water particles from large water explosions improving performance. ⦁ Fixed the OpenAL Error caused by large water explosions when using GZDoom source ports that use OpenAL for sound output. Monster replacements as follow:Ĭacodemons replaced by Nightmare Cacodemons New difficulty modes Nightmare and Torment have been added which replace normal monsters with nightmare equivalents. Modern class which functions the same as tactical pistol class but without the stamina mechanic. This has been helpful especially for large maps containing many monsters.Īs well as adding a reloadable pistol, a new start for tactical class was added with the pistol. Performance options have been added to limit gore and add/remove weapon decals from walls, ceilings. Extra options have been added if playing using other map packs to re-add archviles and being able to obtain the BD64 weapons and power-ups. Now you can choose to randomly replace monsters with their nightmare counterparts. New optional nightmare monster spawner and performance options. This article takes a closer look at some of the features from Brutal Doom v2.5 and fixes since Sgt Marks IV's version 2 release. It contains many bug fixes as well as added monsters from Onox792's Project Nightmare among other additions.

BRUTAL DOOM 64 WAD UPDATE

This addon and out for a while, and I had the idea to share it here.īD64 v2.5 is an unofficial update to Sergeant_Mark_IV's Brutal Doom 64 v2.









Brutal doom 64 wad